I enjoy making high tech corridor scenes and used a series of reference images to create this sci fi space ship interior. It has been constructed in Unreal 4 with help from 3dsmax for static meshes and Photoshop for textures. The scene is modular for multiple layout designs and multiple textures were made with the same base texture so that I could achieve different effects in the material editor of Unreal 4.
Example of some different layers, normal, diffuse, ambient lighting and rendered scene:
Example of normal map with UV islands and separate smooth groups:
Examples of high poly models:
Example of a material node in Unreal 4:
I look forwards to my next space ship project!