phobos

I enjoy making high tech corridor scenes and used a series of reference images to create this sci fi space ship interior. It has been constructed in Unreal 4 with help from 3dsmax for static meshes and Photoshop for textures. The scene is modular for multiple layout designs and multiple textures were made with the same base texture so that I could achieve different effects in the material editor of Unreal 4.

 

 

phobosred2

 

 

phobosred1

 

phobosred4

 

phobosyellow2

 

 

phobosyellow7

 

 

Example of some different layers, normal, diffuse, ambient lighting and rendered scene:

merged

 

 

Example of normal map with UV islands and separate smooth groups:

wall_norm

 

 

Examples of high poly models:

343acrylic2

 

343acrylic4

 

floor2

 

piller1

 

wall2

 

door2

 

 

Example of a material node in Unreal 4:

editormat

I look forwards to my next space ship project!